#pragma once
#include "glguibase.h"
#include "NDVector.hpp"


class GlPanel : public GlGUIBase
{
private:
  Vector4f _backColor;
  Vector4f _borderColor;
  virtual void _render () const;

public:
  GlPanel ();

  void setBackColor (const Vector4f& backColor) { _backColor = backColor;}
  void setBorderColor (const Vector4f& borderColor) { _borderColor = borderColor;}
  Vector4f getBackColor () { return _backColor; }
  Vector4f getBorderColor () { return _borderColor; }

};
